Linux & VR seemed so far fetched, not anymore, Valve launches SteamVR on Linux!


The launch of Steam platform for Linux in 2012 was a watershed moment for Linux desktop market. For gamers struggling with their dual boot setups, this was as good as it gets, or so we thought. Not even the biggest optimists amongst us expected such a huge turn around with Valve releasing games at an unprecedented rate (more than 100 games per month) on its Steam for Linux platform since its first release. But Valve is not ready to slowdown with its Linux ambitions as yet. Valve has just opened its SteamVR platform for Linux! Developers will now be able to create Linux content for HTC Vive VR headset and other VR hardware.


SteamVR Support for Linux Launched

Valve has just launched its SteamVR for Linux platform and developers can now start creating content for the same. The program is still in beta, meaning developers must use NVIDIA developer beta driver built on "Vulcan", dubbed as the "next generation OpenGL initiative". As a developer, you are also limited to access only "direct" mode which means you cannot display images on the headset and the display at the same time. There is also limited support for AMD based cards but Intel graphics card isn't supported.
The importance of Linux platform in Valve's scheme of things was pretty evident when Gabe Newell himself clarified that Valve builds and runs all of its source code, animation and assets on Linux. With the latest addition of SteamVR support, Valve is doubling down on its commitment towards its Linux based SteamOS platform.